Thus, there is focus on engineering design without an explicit blueprint, which means the desired system properties emerge out of the subsystem interactions. The research perspectives and methods for living technologies are usually bottom up in opposition to top down. This development is only expected to continue. This is enabling technology to both become more powerful and to meet societal challenges of being less disruptive to the environment, more sustainable, less subject to failure and more akin to human needs and accepted modes of interaction. It is obvious that technology in particular over recent years has become both more life-like and more intelligent. was established at the University of Southern Denmark co-sponsored by the Danish National Science Foundation (Grundforskningsfonden).Īn EC Flagship project based on further developing living technologies, Sustainable Programmable Living Technologies (SPLiT) was submitted in 2010 and ranked within the top 15 proposals, but did not obtain funding. In 2007 the Center for Fundamental Living Technology (FLinT) A number of successive EC sponsored projects followed including a EC call for proposals on Living Technology in 2009. Also the Protocell Assembly project at Los Alamos National Laboratory, USA, was based on these ideas and also sponsored in 2004. The ideas mainly grew out of the conceptual foundations of Artificial Life and Complex Systems, but with an engineering focus where engineering aims at developing technologies with life-like properties mainly using bottom up design approaches.īased on the living technology ideas a number of projects were initiated, including the European Commission sponsored project, Programmable Artificial Cell Evolution (PACE), that in part co-sponsored the European Centre for Living Technology ( ECLT) in Venice, Italy in 2004. The term "living technology" was coined by Mark Bedau, John McCaskill, Norman Packard and Steen Rasmussen in 2001, in a pitch to form a center for living technology. In the broadest sense living technology are technologies that possess properties that characterize living processes. Under this definition, our social institutions, economy, and laws are technologies that, like physical technologies, can be studied and improved. Physical technologies may be defined as tools for transforming matter, energy or information in pursuit of our goals while social technologies are tools for organizing people in pursuit of our goals. In that sense, social institutions, like governments and healthcare systems, can be seen, and studied as technologies. By Jacob Bigelow’s 1829 definition, technology can describe a process that benefits society. The word “ technology,” from the Greek techne, usually evokes physical technologies like artificial intelligence, smartphones or genetically engineered organisms. Living technologies are "characterized by robustness, autonomy, energy efficiency, sustainability, local intelligence, self-repair, adaptation, self-replication and evolution, all properties current technology lack, but living systems possess." Thus, the potential usefulness of technologies that are engineered to become more life-like stem from the properties of life itself. Living technology is broadly defined as technology that derives its usefulness primarily from its life-like properties. It may be seen as a technological subfield of both artificial life and complex systems and is relevant beyond biotechnology to nanotechnology, information technology, artificial intelligence, environmental technology and socioeconomic technology for managing human society. Living technology is the field of technology that derives its functionality and usefulness from the properties that make natural organisms alive (see life). For biologically inspired engineering, see Bionics. It does not store any personal data.For biomimetic technology, see Biomimetics. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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